![]() ![]() ![]() I didn't mix those and wouldn't have done that. He does note, however, that he was able to mix some of the songs, which don’t have the same compression issues. Gordon responded to the thread, saying that this song, among many others in the soundtrack, wasn’t mixed by him, and had he had the chance to produce the mix himself, he wouldn’t have taken the same approach. As says, this means that, in general, Doom Eternal’s soundtrack lacks the same dynamic sound of the first game, and instruments are balanced in a way that means, in a lot of cases, they might not stand out in the way they were meant to when they were written and performed. Doominal Crossing Got a Direct, But At What Cost? April 19, 2020įurther on down the thread, explained why there was a visual difference between the two, with the track from Doom having distinct ranges of sound, while the Doom Eternal song has a straight bar, indicating the music has been compressed in some way. ![]() the original with more definition /TCJRdOe1Yf Notice how the wavelengths in BFG 2020 form a nearly perfectly straight bar vs. the BFG 2020 remix on Eternal's soundtrack from today (right). Here's a comparison between the original BFG Division from Doom 2016's official soundtrack (left) vs. This was brought to the public eye by a Twitter thread by user who posted the audio wavelengths of two tracks, one from Doom and another from Doom Eternal. Mick Gordon, the score composer for both 2016’s Doom and its 2020 sequel Doom Eternal says he doesn’t plan to work on another game in the series, and it appears it’s because a majority of the music for Eternal was mixed by someone other than him, and he’s unhappy with the final result. ![]()
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